Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2021.1.19f1
2021.2
2022.1
Issue ID
1372908
Regression
No
Transform miscalculation when using NavMeshBuildSource with ModifierBox shape and specified Transform as TRS matrix
How to reproduce:
1. Open the user attached "NavMeshModifierBox.zip" project
2. Open the "SampleScene" Scene found in the "Scenes" folder
3. Select the "NavMeshBuild" GameObject in the Hierarchy
4. Open the Settings section of the "Nav Mesh Build" Component
5. Press the "Build" button
6. Open the Navigation Tab (Window -> AI -> Navigation)
Expected result: The GameObject "NavMeshShapeModifierBox" prevents NavMesh from generating in that position
Actual result: The GameObject is ignored and the NavMesh is generated in its position
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect UI wording: Missing articles in project creation options
- “[Worker0] InvalidOperationException: Cannot create a new scene additively with an untitled scene unsaved.” error thrown when closing converted Sub Scene in Inspector window
- “InvalidOperationException: Trying to set the parent for HierarchyNodeHandle” errors spammed in the Console when converting Sample Scene to Sub Scene and Entities Hierarchy window is open
- Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider
- Sprite is rendered incorrectly in Web Build when it is set as a Splash Image Logo
Add comment