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0
votes
Fixed

Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents

AI Navigation

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Dec 09, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the project from edit "NavMeshAgentCrash.zip"2. Open Scene "SceneThatCrashes"3. Navigate "File" > "Build... Read more

0
votes
Fixed

Crash on entering Play mode when a script is calling NavMeshSurface.Upda...

AI Navigation

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Dec 07, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project named "NavMeshTest.zip"2. Open the Game Scene located in Assets/Src/Scenes/Game3. Ente... Read more

1
votes
Fixed

Crash on rasterizeTri when Static Batching passes invalid Mesh data into...

AI Navigation

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Feb 17, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode and wait for some time (can ... Read more

0
votes
Fixed

For some positions of maxDistance NavMesh.SamplePosition returns a point...

AI Navigation

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Mar 30, 2021

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Version/s: 2020.2, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Repro steps:1. Open attached project "NavMeshIssue"2. Open scene "NavMeshIssueTest"3. Enter Play Mode4. Open the Console Actual: For... Read more

4
votes
Fixed

Crash with ComputeTileMeshJob when generating Navmesh

AI Navigation

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Apr 15, 2021

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Version/s: 2019.4.20f1, 2019.4.24f1, 2020.2.1f1, 2021.1.0a8, 2021.2

While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 2019... Read more

0
votes
Fixed

Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...

AI Navigation

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Sep 08, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip"2. Enter the Play mode3. Observe the Game View E... Read more

0
votes
Fixed

Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...

AI Navigation

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Apr 21, 2021

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Version/s: 2020.2.0b10, 2020.3, 2021.1, 2021.1.3f1, 2021.2

Reproduction steps:1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene"2. In Hierarchy window, select "NavM... Read more

1
votes
Fixed

[WebGL] Index out of bounds exception is thrown when loading a NavMesh

AI Navigation

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Apr 28, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Make a WebGL build3. Open the built WebGL Player on a browser4. Inspect the Develope... Read more

1
votes
Fixed

Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly

AI Navigation

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Apr 12, 2021

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Version/s: 2019.4, 2019.4.6f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'2. Open 'SampleScene' in Assets\Scenes3. Play Scene... Read more

6
votes
Fixed

Path is impassible for the Agent when multiple lines connecting obstacle...

AI Navigation

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May 11, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more