Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0b10
2020.3
2021.1
2021.1.3f1
2021.2
Issue ID
1330842
Regression
Yes
Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" and Inspector's width is small
Reproduction steps:
1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene"
2. In Hierarchy window, select "NavMeshObstacle" GameObject
3. Decrease the inspector window's width until the "Size" and "Carve" labels start to overlap
Expected result: The labels don't overlap
Actual result: The labels overlap
Reproducible with: 2020.2.0b10, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
Not reproducible with: 2019.4.24f1, 2020.2.0b9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a19
Resolution Note (fix version 2021.1):
Fixed in 2021.1.12f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.13f1