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50
votes
Fixed

NavMesh Agent can not pass through passable area between carving NavMesh...

AI Navigation

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Jun 28, 2021

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Version/s: 2018.4.22f1, 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "1346325.zip" project2. Open the "NavMeshBug" Scene3. Enter Play Mode4. Use WASD or Left Mou... Read more

24
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more

0
votes
Fixed

Crash on entering Play mode when a script is calling NavMeshSurface.Upda...

AI Navigation

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Dec 07, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project named "NavMeshTest.zip"2. Open the Game Scene located in Assets/Src/Scenes/Game3. Ente... Read more

1
votes
Fixed

Crash on rasterizeTri when Static Batching passes invalid Mesh data into...

AI Navigation

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Feb 17, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode and wait for some time (can ... Read more

0
votes
Fixed

For some positions of maxDistance NavMesh.SamplePosition returns a point...

AI Navigation

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Mar 30, 2021

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Version/s: 2020.2, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Repro steps:1. Open attached project "NavMeshIssue"2. Open scene "NavMeshIssueTest"3. Enter Play Mode4. Open the Console Actual: For... Read more

2
votes
Active

Memory leak in NavmeshAgent.SetDestination method when multiple agents a...

AI Navigation

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Feb 20, 2022

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Version/s: 2019.4, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more

0
votes
Active

Transform miscalculation when using NavMeshBuildSource with ModifierBox ...

AI Navigation

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1.19f1, 2021.2, 2022.1

How to reproduce:1. Open the user attached "NavMeshModifierBox.zip" project2. Open the "SampleScene" Scene found in the "Scenes" fol... Read more

0
votes
Active

NavMesh path is not taking the direct path when using "width > 0" NavMes...

AI Navigation

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Feb 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more

1
votes
Fixed

Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly

AI Navigation

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Apr 12, 2021

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Version/s: 2019.4, 2019.4.6f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'2. Open 'SampleScene' in Assets\Scenes3. Play Scene... Read more

6
votes
Fixed

Path is impassible for the Agent when multiple lines connecting obstacle...

AI Navigation

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May 11, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more

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