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Fixed in 2022.2.X

Duplicate in 2019.4.X, 2020.3.X, 2021.2.X, 2022.1.X



Found in







Issue ID




NavMesh Agent can not pass through passable area between carving NavMesh Obstacles

AI Navigation


Reproduction steps:
1. Open the attached "" project
2. Open the "NavMeshBug" Scene
3. Enter Play Mode
4. Use WASD or Left Mouse Button to move the Agent down-right through the passable area between the black Obstacle walls

Expected result: Agent can pass through the gap between the black Obstacle walls
Actual result: Agent can not pass through the gap between the black Obstacle walls ("repro.mp4")

Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a3

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a2

Comments (19)

  1. shellka

    Feb 21, 2022 07:23

    Are you sure about 2021.2?

    Still in known issues:

  2. adriant

    Feb 18, 2022 14:51

    The issue has been fixed in 2020.3 and 2021.2 through the same solution as this other issue .

  3. shellka

    Feb 16, 2022 07:59

    Could you fix this issue in LTS versions too, please?

  4. DwinTeimlon

    Feb 13, 2022 12:29

    Is this going to be fixed in 2019.4.x? Do I have to upgrade to 2022??

  5. kperil94

    Jan 19, 2022 11:10

    A game breaking bug, definitely urgent. Please vote.

  6. LuigiBruno

    Jan 17, 2022 18:28

    Can be Fixed also in
    2020.3.X that is LTS
    2021.2.X that could be used for our new project along with other cool new features introduced in this release?
    Thank you,
    Luigi =)

  7. unity_B0A9B0BC132400DFD629

    Jan 13, 2022 17:03

    I'm Sorry But we need enough votes because Unity is working on a lot more bugs because of how many games are being worked, tested, and need fixing on and we don't have a lot of active beta, alpha, and coders right now

  8. jjejj87

    Jan 12, 2022 16:48

    Please fix this...ASAP. Why is this taking more than 6 months...

  9. linuswong

    Dec 22, 2021 07:03

    where is the ""?

  10. DwinTeimlon

    Dec 13, 2021 10:20

    Very annoying bug. It would be appreciated if this can be fixed ASAP!

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