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0
votes
Fixed

When Carve function in Nav Mesh Obstacle is turned on, Unity crashes

AI

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Nov 04, 2016

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Version/s: 5.5.0x

When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps: 1. Open the attached file; 2. Open the Sc... Read more

0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more

0
votes
Fixed

Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...

AI

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May 12, 2017

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Version/s: 5.5.0p3

To reproduce: 1) Open attached project and scene 2) Play it 3) Select Player object in hierarchy to see its Y value in inspector 4) ... Read more

0
votes
By Design

NavMesh is not fully generated for spherical objects

AI

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Jan 24, 2017

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Version/s:

Steps to reproduce: 1. Create a new project 2. Create a sphere object in the scene 3. Increase it's size 4. try to bake navigation ... Read more

0
votes
Fixed

NavMesh.CalculateTriangulation does not support rotated nav mesh data

AI

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Mar 01, 2017

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Version/s: 5.6.0b9

To reproduce: 1) Open attached project and scene in it 2) Play it 3) Enable Gizmos painting Expected: No matter the surface's rotat... Read more

0
votes
Fixed

Generated Navmesh has double line on polygon and causes trembling moveme...

AI

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Mar 02, 2017

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Version/s: 5.5.0p3

Reproduction steps: 1. Open project attached([Unity]BugReport.zip). 2. Open scene "NavMeshObstacleTest". 3. Open Navigation window. ... Read more

1
votes
Duplicate

NavMesh.FindClosestEdge finds incorrect value of the edge

AI

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Mar 08, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project; 2. Open the test.unity scene; 3. Open the Navigation window near Inspector; 4. Ent... Read more

0
votes
Won't Fix

OffMeshLink detection distance should be adjustable, independent from ag...

AI

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Apr 16, 2016

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Version/s: 5.3.4p1

Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more

0
votes
Fixed

Scene with NavMesh and NavMeshAgent freezes in 2017.1

AI

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Apr 18, 2017

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Version/s: 2017.1.0b1

Steps: 1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents) 2. Play the scene. After a ... Read more

0
votes
Fixed

NavMesh carve is changing because of the capsule shaped NavMesh obstacle...

AI

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Apr 19, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project; 2. Open the scene "BugDemo"; 3. Enable "Shows NavMesh" in the Scene window; 4. Ent... Read more

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