Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b9
Issue ID
886302
Regression
No
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce:
1) Open attached project and scene in it
2) Play it
3) Enable Gizmos painting
Expected: No matter the surface's rotation, the gizmos paint triangulation correctly
Actual: Rotated surfaces have incorrect data on them
Reproduced in 5.6.0b3, 2017.1.0a2
The gizmos used don't exist in previous versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unable to find style 'VideoClipImporterLabel' in skin 'GameSkin' " warning thrown when converting the Video Clip Inspector to a floating window in Play mode
- Unclear "Failed to start primary listening socket" error when launching the Multiplayer Play Mode second player and many Unity instances are running
- The cogwheel button in the Build History window gets distorted when the Build History window is resized or options are ticked in the toolbar
- Unity Hub (Arm64) fails to start when installed on Windows 11 (Arm64)
- “This version of Unity is not currently available for use with Build Automation” warning is shown only after setting up Cloud and Version Control warnings when adding Build Automation to a Build Profile
Add comment