Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b9
Issue ID
886302
Regression
No
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce:
1) Open attached project and scene in it
2) Play it
3) Enable Gizmos painting
Expected: No matter the surface's rotation, the gizmos paint triangulation correctly
Actual: Rotated surfaces have incorrect data on them
Reproduced in 5.6.0b3, 2017.1.0a2
The gizmos used don't exist in previous versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment