Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0x
Issue ID
848076
Regression
No
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes.
Reproduction steps:
1. Open the attached file;
2. Open the Scene "Repro";
3. Enter Play Mode;
4. Turn off Play Mode;
5. Go to "Obstacle" element Inspector and check function Carve;
6. Enter Play Mode;
Workaround: When you turn on function Carve while being in Play Mode, Unity doesn't crash. But if you press second time Carve function to turn off while being in Play Mode, Unity crashes again. Also, element NavMeshBuilder has the script, where you can comment last lines which set Nav Mesh Agent settings. When it's comment, everything works properly.
Reproduced with 5.5.0xNavMesh.
I can't reproduce it with other versions because it hasn't NavMesh layers.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
Add comment