Search Issue Tracker
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window - Make sure the Agent Radius is ... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Open the Navigation window 4. Bake the Legacy Navmesh - Note t... Read more
[Navmesh] Objects without double sided faces are still wakable if raised...
Repro steps: 1. Open project "NotWalkableNavmesh" 2. Open scene "scene0" 3. Open the Navigation window 4. Select "Plate2" object 5. ... Read more
[NavMeshAgent] Agent gets teleported to the destination
After setting the agent's destination in the same NavMesh polygon as before the remaining distance is not updated properly. Read more
NavMeshObstacle carving causes NavMeshAgent to teleport
Reproduction step: 1. Open the attached project. 2. Open and play the "MainScene". - After few seconds obstacle is instantiated ins... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip) 2. Open "test_scene" scene if not already open 3. Make sure Navigatio... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce: 1. Open attached project 2. Open scene "GrassShadow" 3. Select "Obstacle" GO and notice that NavMesh Obstacle i... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use