Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
820608
Regression
Yes
[Navmesh] Objects without double sided faces are still wakable if raised above ground
Repro steps:
1. Open project "NotWalkableNavmesh"
2. Open scene "scene0"
3. Open the Navigation window
4. Select "Plate2" object
5. Make sure navigation is static and the navigation area is set to Not Walkable
6. Observe that walkable net overlaps the "Plate2"
7. Enter playmode
8. Observe that "Plate2" object is walkable
Reproduced on: 5.4.0f3, 5.5.0a5
Didn't reproduce on: 5.2.4f1, 5.3.6p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment