Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
820608
Regression
Yes
[Navmesh] Objects without double sided faces are still wakable if raised above ground
Repro steps:
1. Open project "NotWalkableNavmesh"
2. Open scene "scene0"
3. Open the Navigation window
4. Select "Plate2" object
5. Make sure navigation is static and the navigation area is set to Not Walkable
6. Observe that walkable net overlaps the "Plate2"
7. Enter playmode
8. Observe that "Plate2" object is walkable
Reproduced on: 5.4.0f3, 5.5.0a5
Didn't reproduce on: 5.2.4f1, 5.3.6p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Add comment