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[2D] Sprite isPacked returns an invalid value when switching Sprite Pack...
How to reproduce: 1. Open the user-submitted project 2. Go to Edit -> Project Settings -> Editor 3. Change the Sprite Packer Mode to... Read more
Sprites are order by their place in Hierarchy instead of their distance ...
How to reproduce: 1. Open attached project "SortingGroupOrder.zip" and scene "Test" 2. In Hierarchy window, select "SortingGroup" o... Read more
SpriteAtlasManager late binding crash
How to reproduce: 1. Open the attached project named "TestLateBinding" 2. Open the SampleScene 3. Enter the Play mode and start clic... Read more
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce: 1. Open the user-submitted project ("New Unity Project.zip)" 2. In the Tile Pallete Window select the white X mark... Read more
Tilemap Composite Collider 2D does not update when Sprite Custom Physics...
How to reproduce: 1. Open the attached 'TilemapBug.zip' project 2. Go to the Hierarchy -> Grid -> Tilemap and add 'Tilemap Collider ... Read more
Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce: 1. Open user-submitted project (SpritePackerTest.zip) 2. Open "SampleScene" 3. Select "Icon_Gems"(Assets/Common/Im... Read more
Tiles painted in the Scene appear different in the Tile Palette
Steps to reproduce: 1. Open the attached project "1057089.zip" 2. Open "13 Polish and Deployment" scene 3. Open Window/2D/Tile Palet... Read more
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor Steps to Repro: 1. open attached project 2. select Asset... Read more
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive i...
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive is a pentagon regardless of # of sides on Polygon Steps to R... Read more
Building Legacy Sprite Atlases in batchmode with -nographics results in ...
Steps to reproduce: 1. Open QA attached project 2. Build the project using the "build/build.bat" (Adjust Unity.exe path to match set... Read more
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