Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1137692
Regression
No
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce:
1. Open the user-submitted project ("New Unity Project.zip)"
2. In the Tile Pallete Window select the white X mark sprite and paint it onto the tilemap
3. Go to Edit -> Undo Paint
4. Observe the Scene View
Expected result: Both the tile and its prefab object are undone
Actual result: Only the tile is undone and the cube prefab stays in the scene
Reproduced in: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1
Workaround: reloading the scene fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.0a12