Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1137692
Regression
No
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce:
1. Open the user-submitted project ("New Unity Project.zip)"
2. In the Tile Pallete Window select the white X mark sprite and paint it onto the tilemap
3. Go to Edit -> Undo Paint
4. Observe the Scene View
Expected result: Both the tile and its prefab object are undone
Actual result: Only the tile is undone and the cube prefab stays in the scene
Reproduced in: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1
Workaround: reloading the scene fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.0a12