Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1137692
Regression
No
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce:
1. Open the user-submitted project ("New Unity Project.zip)"
2. In the Tile Pallete Window select the white X mark sprite and paint it onto the tilemap
3. Go to Edit -> Undo Paint
4. Observe the Scene View
Expected result: Both the tile and its prefab object are undone
Actual result: Only the tile is undone and the cube prefab stays in the scene
Reproduced in: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1
Workaround: reloading the scene fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Buttons overlap with the tab divider in the Branch Explorer options when resizing tabs
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.0a12