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Votes

0

Found in

2017.4.0f1

2018.3.0a2

2018.3.3f1

2019.1.0a1

2019.2.0a1

Issue ID

1129891

Regression

No

Tilemap Composite Collider 2D does not update when Sprite Custom Physics Shape is changed

2D

-

How to reproduce:
1. Open the attached 'TilemapBug.zip' project
2. Go to the Hierarchy -> Grid -> Tilemap and add 'Tilemap Collider 2D' component
3. Go to Project tab, click on the '097518281786' sprite and open it in Sprite Editor
4. Change 'Sprite Editor' mode to 'Custom Physics Shape' and draw a shape, apply the changes
5. Click on the Tilemap

Expected result: Composite Collider 2D is updated
Actual result: Composite Collider 2D does not update

Reproducible: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Can't reproduce: 2018.3.0a1, because can't change Custom Physics Shape in the Sprite Editor

Workaround: Disable and enable 'Tilemap Collider 2D' component

  1. Resolution Note:

    The TilemapCollider2D, CompositeCollider2D, EdgeCollider2D and PolygonCollider2D store and cache the final Physics Shape/s of the Collider2D which may have been edited and customised by the user. Even though the Sprite's Physics Shape may have changed through user input, we do not change this cached Physics Shape/s as the cached Physics Shape/s may be preferred over the Sprite's changed Physics Shape.

    To prevent unwanted hidden changes to the cached Physic Shape/s, we hope that the user can explicitly override it by resetting the affected Collider2Ds to confirm that they want the new changes.

Comments (2)

  1. c3bgames

    Sep 20, 2020 21:39

    I finally got it to take and I guess clear the cache by restarting unity. Not sure why.

  2. c3bgames

    Sep 20, 2020 20:50

    I'm in unity 2019.4.4f1 and I Disable and Enable the Tilemap Collider 2D and the changes made are not applied. How do we reset the Collider2D to get the new changes? Thanks

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