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Automatically generated sprite outline is less detailed than in older ve...
To reproduce: 1. Create a new Unity project 2. Import attached texture "groundGrass.png" 3. Make sure Texture Type is set to Sprite ... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Select SpriteAtlas item in the menu and then click "Te... Read more
The project completely freezes when it's opened
To reproduce: 1. Open the attached project (TBS test 2.zip) Expected: the Editor doesn't freeze Reproduced in 2017.3.2f1, 2017.4.... Read more
[2D] Selecting multiple sub-sprites from a spritesheet with hundreds of ...
[2D] Selecting multiple sub-sprites from a spritesheet with many sub-sprites (1000+) causes editor to hang Steps to Repro: 1. ope... Read more
Game View displays unplaced Tile when it is visible on the Scene and oth...
How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Open the Tile Palette window 3. Select a Tile from the ... Read more
Sprite Packed image is blank in loaded AssetBundle after Editor re-focus
How to reproduce: 1. Open the attached (unity_assetbundleTest2019.zip) project 2. Open the "BundleLoadTest2" Scene 3. Enter the Play... Read more
Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a...
How to reproduce: 1. Open the attached project named "Case_1120471" 2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprit... Read more
Tiles added by script do not appear in WebGL builds
How to reproduce: 1. Open the project attached by the user (Puzzlemon.zip) 2. Open the "scene1" Scene, play it 3. Observe the green ... Read more
Tile StartUp method is called more times than the number of Tiles when p...
How to reproduce: 1. Open the "Main" scene in the attached "1046004_repro.zip" project 2. Create a custom Tile Asset (Asset/Create/T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file