Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b1
Issue ID
1040280
Regression
No
SpriteAtlas packed sprites do not render after SetPlatformSettings and PackAtlases
How to reproduce:
1. Open given Unity project
2. Enter "SampleScene" scene
3. Select SpriteAtlas item in the menu and then click "TestModify"
4. Notice that image below "Atlas" disappeared
5. Few times repeat step 3 and notice that nothing has changed
6. Create a new sprite in the Project view
7. Notice that image below the Atlas appeared
Expected result: Sprites should be rendered after SpriteAtlasExtensions.SetPlatformSettings() and SpriteAtlasUtility.PackAtlases()
Actual result: Sprite is not rendered
Reproducible with: 2018.3.0a1, 2018.2.0b4
Cannot be tested with versions below 2018.2 because of Assets/Editor/ModifySpriteAtlasSettings.cs(24,13): error CS0122: `UnityEditor.U2D.SpriteAtlasExtensions' is inaccessible due to its protection level errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment