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Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D pa...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Asset/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the ... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce:1. Open the user attached "BugExample.zip" project2. Enter the "SampleScene" Scene found in the Assets/Scenes folde... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce:1. Open the attached project (SpriteBorder.zip)2. Open the Sprite Editor Window3. Inspect the "Map__16_Checker" ass... Read more
Performance Regression of Sprite.Create when FullRect meshType is used
To reproduce:1. Open "Reproduction.zip" project2. Enter "TestScene" scene3. Open profiler window4. Enter play mode Expected result: ... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce:1. Open project attached and run scene Start2. Build and and run for StandAlone3. Observe different results Expected: i... Read more
Compressed ETC Variant Sprite Atlases become corrupted when changing the...
To reproduce: 1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip".2. Make sure Build Settings are switched to And... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps:1. Open project attached (TilemapSetBlockAssertion.zip)2. Play scene "SetBlockTest". Expected result: Tiles will ... Read more
Tilemap not overlapping different tiles
How to reproduce:1. Open the attached project2. Open the "Tile Test" scene3. Check the overlapping between floor and wall tiles Actu... Read more
Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
Reproduction steps:1. Open the attached “unity-secondary-texture-bug.zip” project2. Open the “SampleScene” scene3. Observe the Scene... Read more
Crash on BuildRenderObjectData while quickly moving the mouse and deleti...
Reproduction steps:1. Open user's attached project "Montreal" and scene "Sandbox"2. Make sure the Tile Pallete window is opened and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS