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Physics2d Boxcast distance is less than it should be
How to reproduce: 1. Download attached project files and open "testPrecision" scene 2. Enter Play Mode and press "Test" button 3. I... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce: 1. Open the user attached "BugExample.zip" project 2. Enter the "SampleScene" Scene found in the Assets/Scenes fol... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce: 1. Open the attached project (SpriteBorder.zip) 2. Open the Sprite Editor Window 3. Inspect the "Map__16_Checker" ... Read more
Performance Regression of Sprite.Create when FullRect meshType is used
To reproduce: 1. Open "Reproduction.zip" project 2. Enter "TestScene" scene 3. Open profiler window 4. Enter play mode Expected res... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce: 1. Open project attached and run scene Start 2. Build and and run for StandAlone 3. Observe different results Expecte... Read more
Compressed ETC Variant Sprite Atlases become corrupted when changing the...
To reproduce: 1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip". 2. Make sure Build Settings are switched to A... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps: 1. Open project attached (TilemapSetBlockAssertion.zip) 2. Play scene "SetBlockTest". Expected result: Tiles wi... Read more
Tilemap not overlapping different tiles
How to reproduce: 1. Open the attached project 2. Open the "Tile Test" scene 3. Check the overlapping between floor and wall tiles ... Read more
Show the "Padding Power (Legacy)" dropdown only when using Legacy Sprite...
Show the "Padding Power (Legacy)" dropdown only when using Legacy Sprite Packer Edit > Project Settings > Editor > Sprite Packer T... Read more
Crash on BuildRenderObjectData while quickly moving the mouse and deleti...
Reproduction steps: 1. Open user's attached project "Montreal" and scene "Sandbox" 2. Make sure the Tile Pallete window is opened an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated