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Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce: 1. Open user's attached project, in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected, drag Tree s... Read more
NullReferenceException if user Packs Preview after multi-selecting sprit...
NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites 2. In ... Read more
When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...
Reproduction steps: 1. Open user-submitted project 2. Go to the Scenes folder and open "SampleScene" Scene 3. Enter the Play Mode E... Read more
[Anima2D] Prefab saving never ends after saving a prefab with SpriteMesh...
How to reproduce: 1. Open user attached project "Aria.zip" 2. Open 'Apparitor' prefab (in '03.Prefabs' > 'Heroes' folder) 3. Select ... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Select SpriteAtlas item in the menu and then click "Te... Read more
[2D] Batching on sprite atlas is not behaving properly
What happened: When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro step... Read more
Tilemap and Tile Palette are broken when updating the project
How to reproduce: 1. Open the attached project 2. Observe the "tilemap_test" scene 3. Open Tile Palette (top window -> Window -> 2D ... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
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