Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a19
2021.2.0f1
2022.1
2022.2
Issue ID
1377341
Regression
No
When using Tilemap.SetTiles to place an array of RuleTiles, the sprites do not render when entering play mode
Reproduction steps:
1. Open user-submitted project
2. Go to the Scenes folder and open "SampleScene" Scene
3. Enter the Play Mode
Expected result: Sand tiles are rendered on the screen
Actual result: No tiles are rendered on the screen
Reproducible with: 2021.2.0a19, 2021.2.5f1
Not reproducible with: 2021.2.6f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Could not test with: 2019.4.34f1, 2020.3.26f1, 2021.2.0a18 (Could not load the Tile asset)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1