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[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expan...
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expan... Read more
Sprite edit (rename) is discarded without warning, in this workflow
In this specific workflow, I lose my name edit/change in a sprite because of not clicking Apply. In all other variations of this wor... Read more
Sprite animation preview does not respect "Order in Layer"
The layering of sprites (Order in Layer) is ignored and messed up in the clips animation preview (Inspector). repro: -open Project ... Read more
Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce: 1. Open attached project "LightProbeSprites.zip" 2. Open "Test" scene 3. Build lighting Expected behaviour: spr... Read more
GameObjects created by RuleTile are destroyed if Tilemap.CompressBounds ...
How to reproduce: 1. Open user's attached project ("2019.3 test project.zip") using the EnvIronman VM (more information in Edit) 2. ... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Select SpriteAtlas item in the menu and then click "Te... Read more
Moving Tiles with the Tilemap causes the selected tiles to disappear
When starting a move with the tilemap, the tiles disappear initially before reappearing after being moved slightly. To repro: 1. Do... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce: 1. Open the user attached "BugExample.zip" project 2. Enter the "SampleScene" Scene found in the Assets/Scenes fol... Read more
Imported *.png image have color artifacts when Sprite compression is used
Steps to reproduce: 1. Open attached project 2. Go to Assets>Sprites in editor 3. Click on Repro.png 4. Set Texture type to Sprite(... Read more
Sprite flickers with fragments of sprites that are on its side in the sp...
To reproduce: 1. Open the project attached by the user 2. Move the scene around and notice green fragments flickering on the sides o... Read more
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