Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0a5
Issue ID
820727
Regression
No
Sprite edit (rename) is discarded without warning, in this workflow
In this specific workflow, I lose my name edit/change in a sprite because of not clicking Apply.
In all other variations of this workflow, I get a pop-up asking me if I want to apply the changes, or else lose them.
I should also get this pop-up in this workflow, to avoid losing work without knowing it.
repro:
-open Project
-open Sprite_Locomotion scene
-select “Hero” sprite sheet in Project
-open Sprite Editor (from Inspector)
-expand “Root”, then “Hips” GO in Hierarchy window
-select Hips GO in Hierarchy window
…notice that “Hips” sprite gets selected in Sprite Editor
-rename Hips sprite in Sprite Editor (ex: tomato), hit Enter… do not click Apply.
-now select any GO under Hips in the Hierarchy window…
note: I’m doing this because I want to rename my sprites based on their Hierarchy name, and selecting them in the Hierarchy window selects the corresponding sprite in my spritesheet, which is practical. The problem is that it doesn’t warn me about loosing my name change if I don’t apply in between each rename… it should.
result: no “Unapplied import settings” pop-up and rename of Hips sprite is discarded/lost (bug).
expected result: “Unapplied import settings” should pop-up with Apply/Revert buttons, exactly like when you click in any window other than Hierarchy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Player window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height
- Color picker does not show the correct color when selecting color on the moving object
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
Add comment