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SpriteAtlas sprite texture won't load if SpritePacker is disabled
Reproduction steps:1. Open the attached project2. Enter the Play Mode3. Press 'Load' button in the Game View window Expected result:... Read more
NullReferenceException when the class that implements GenericScriptableP...
How to reproduce:1. Open the attached project "2dpathtest.zip"2. Open Assets/Scenes/SampleScene.unity3. Select "SpriteShapeControlle... Read more
Properties set/edited via Script are not updated when using Sprite Atlas V2
How to reproduce:1. Open the attached project's Scene labeled "Test"2. In the top toolbar, select "MenuTest -> Add SpriteAtlas to... Read more
Exiting Play Mode with PixelPerfect leads to crash
How to reproduce:1. Open the attached "All_QA-2021.2.a018.saihai.zip" project2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_... Read more
Selecting in the Tile Palette window makes the window switch to the Insp...
Reproduction steps:1. Open the user's attached project "8a1fb16d207b00441a39872586be3f23.zip"2. Select the Tile Palette window next ... Read more
2D Animations crash when entering Play Mode
Reproduction steps:1. Open attached Project2. Open the scene in 2D_QA_Animation/1_Anim_Runtime_Test_IK_NonPSB/Scenes3. Enter and Exi... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...
Reproduction steps:1. Open user-submitted project2. Go to the Scenes folder and open "SampleScene" Scene3. Enter the Play Mode Expec... Read more
[URP][2D] No shadows are cast from Point Light 2D when Global Light 2D i...
How to reproduce:1. Open the attached project "lightRepro"2. Open the scene "Game" (Assets/_Project/Scenes/Game.unity)3. In the Scen... Read more
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene ca...
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break Repro steps:- Open SampleScene, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open