Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2020.3.11f1
2021.1
2021.2
2022.1
Issue ID
1361647
Regression
No
NullReferenceException when the class that implements GenericScriptablePathInspector has the same name as the file it is in
How to reproduce:
1. Open the attached project "2dpathtest.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Select "SpriteShapeController" GameObject in the Hierarchy window
4. Press the Edit Spline button in the Inspector window
5. Edit Sprite Shape in the Scene window (drag any point of the shape in any direction)
6. Enter Play Mode
Expected results: No errors in the Console window
Actual results: "NullReferenceException: Object reference not set to an instance of an object" errors in the Console window
Reproducible with: 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a7
Could not test with: 2019.4.30f1 (compilation errors in the Console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
Resolving as By Design as there is no issue with the package itself. The user would need to follow SpriteShape package for file naming pattern to resolve this issue