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Secondary Textures appear white when sampling them from the Sprite Atlas...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/testSceneForBugReporting.unity” Scene3. Enter the... Read more
Changes are not saved when entering the Play mode after editing Sprite A...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Click on the “Ass... Read more
[Physics2D] No reason why it has to be consecutive vertices in customCol...
When using the overload of CustomCollider2D.SetCustomShapes] that allows passing two NativeArray of PhysicsShape2D and Vector3 verti... Read more
Physics2D.CapsuleCast with same width/height doesn't can become inaccurate.
How to reproduce:1. Download and open the attached "2DCapsuleCastBug" project1. Open the "2DCapsuleCastBug" scene2. Enter Play3. Obs... Read more
Unnecessary changes are created in the Scene asset by the Shadow Caster ...
How to reproduce:1. Create a repository with the “ReproProjectGit“ project2. Open the “ReproProjectGit“ project3. Open the “SampleSc... Read more
”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce:1. Open the user’s attached “TriggerBug.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
Importing sprite sheet by using ISpriteEditorDataProvider generates brok...
How to reproduce:1. Open the user-attached project “AutoSlice”2. Import the user-attached “sprite-sheet” PNG file into the Assets fo... Read more
[2D] Collider2D.Cast does not respect the collision matrix
Steps to reproduce:1. Open the attached user's project "IssueReproducible.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Observ... Read more
PhysicsShapeGroup2D.Add() incorrectly merges shape start vertex.
Reported on the forums here: [https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/] Wh... Read more
Tilemap.SetTile() does not change the tiles when called from Update() in...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Press the “M“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS