Search Issue Tracker
Fixed
Fixed in 2022.3.15f1
Votes
0
Found in
2022.3.14f1
Issue ID
UUM-58267
Regression
Yes
Tilemap.SetTile() does not change the tiles when called from Update() in the Player
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Enter Play Mode
4. Press the “M“ key on the keyboard
5. Observe the Game View
6. Build and run the project (File > Build And Run)
7. Repeat steps 4 and 5
Expected result: The square is red
Actual result: The square remains white
Reproducible with: 2022.3.12f1, 2022.3.14f1
Not reproducible with: 2021.3.33f1, 2022.3.11f1, 2023.2.3f1, 2023.3.0a17
Fixed in: 2022.3.15f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Calling Tilemap.SetTile() from Start() works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment