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Fixed
Fixed in 2023.2.4f1, 2023.3.0b1, 7000.0.0a1
Votes
1
Found in
2023.1.15f1
2023.2.0b11
2023.3.0a7
Issue ID
UUM-53666
Regression
No
Secondary Textures appear white when sampling them from the Sprite Atlas in Tilemaps in a Shader
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/testSceneForBugReporting.unity” Scene
3. Enter the Play Mode
4. Observe the upper textures in the Game View
Expected results: The textures are yellow
Actual result: The textures are white
Reproducible with: 2023.1.15f1, 2023.2.0b11, 2023.2.0a7
Could not test with: 2021.3.30f1 (Multiple “error CS1061: 'Sprite' does not contain a definition for 'GetSecondaryTextureCount'“ errors and “error CS1501: No overload for method 'Create' takes 9 arguments” compilation error), 2022.3.10f1 (Assets could not migrate correctly)
Reproducible on: Intel macOS 13.5
Not reproducible on: No other environment tested
Notes:
- The issue is not reproducible if Tilemap Renderer Mode is set to “Chunk”
- The issue is not visible in the Scene View
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Resolution Note (fix version 2023.3.0b1):
Fix for this issue is available on Unity 2023.3.0b1 and above
Resolution Note (fix version 2023.2.4f1):
Fix for this issue is available on Unity 2023.2.4f1 and above