Search Issue Tracker
Fixed
Fixed in 2023.2.4f1, 2023.3.0b1, 7000.0.0a1
Votes
1
Found in
2023.1.15f1
2023.2.0b11
2023.3.0a7
Issue ID
UUM-53666
Regression
No
Secondary Textures appear white when sampling them from the Sprite Atlas in Tilemaps in a Shader
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/testSceneForBugReporting.unity” Scene
3. Enter the Play Mode
4. Observe the upper textures in the Game View
Expected results: The textures are yellow
Actual result: The textures are white
Reproducible with: 2023.1.15f1, 2023.2.0b11, 2023.2.0a7
Could not test with: 2021.3.30f1 (Multiple “error CS1061: 'Sprite' does not contain a definition for 'GetSecondaryTextureCount'“ errors and “error CS1501: No overload for method 'Create' takes 9 arguments” compilation error), 2022.3.10f1 (Assets could not migrate correctly)
Reproducible on: Intel macOS 13.5
Not reproducible on: No other environment tested
Notes:
* The issue is not reproducible if Tilemap Renderer Mode is set to “Chunk”
* The issue is not visible in the Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.3.0b1):
Fix for this issue is available on Unity 2023.3.0b1 and above
Resolution Note (fix version 2023.2.4f1):
Fix for this issue is available on Unity 2023.2.4f1 and above