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Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a5, 7000.0.0a1
Votes
0
Found in
2022.3.14f1
2023.2.0f1
2023.3.0a15
6000.0.37f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-56687
Regression
No
[2D] Collider2D.Cast does not respect the collision matrix
Steps to reproduce:
1. Open the attached user's project "IssueReproducible.zip"
2. Open "SampleScene.unity"
3. Enter Play Mode
4. Observe Console Window
Expected Result: Collider2D.Cast respects collision matrix
Actual Result: Collider2D.Cast does not respect the collision matrix
Reproducible with: 2022.3.14f1, 2023.2.0f1, 2023.3.0a15
Could not test on 2021.3.32f1 due to scripting errors and missing definitions
Testing Environment: Windows 10
Not reproducible on: No other environment tested
Notes:
-Related forum thread: [https://forum.unity.com/threads/collider2d-cast-does-not-seem-to-respect-collider2d-excludelayers.1518301/]
-The Collider2D.Cast method, specifically the overload that does not take a ContactFilter2D, should adhere to the collider's collision rules, including the collision layer matrix and overrides like excludeLayer.
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Resolution Note (fix version 6000.2.0a5):
Fix for this issue is available on Unity 6000.2.0a5 and above
Resolution Note (fix version 6000.0.41f1):
Fix for this issue is available on Unity 6000.0.41f1 and above