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Assigning time or frame number to VideoPlayer while video is paused migh...
To reproduce: 1. Open the attached project (VideoPlayerBug.zip) 2. Open the "test" scene 3. Enter Play mode 4. Press Set Url button... Read more
Primary screen window size turns to native when using more than one display
How to reproduce: 1. Open the attached project 2. Open DoubleDisplay.cs script 3. For methods Display.displays[0].SetParams and Disp... Read more
[iOS] Certain Japanese characters become invisible in keyboard's text fi...
To reproduce: 1. Open project 2. Add Japanese Kana keyboard on iOS 11 device 3. Build and run on a device 4. In text field type text... Read more
[iOS][Android] The Default Texture Format changed to low quality
Reproduction steps: 1. Create a New project with one of the No Reproduction versions and import the "Mythic.zip" textures 2. Select... Read more
[2017.x] [UWP] IL2CPP generates incorrect code for lock() statement in U...
Steps to reproduce: 1. Download 1038465_repro.zip 2. Switch platform to UWP 3. Build with IL2CPP backend, non-development build 4. B... Read more
[MacOS Standalone] The behavior of the Resolution Dialog is not consiste...
Reproduction steps: 1. Create a New Project 2. Go to "Player Settings" -> "Resolution & Presentation" -> "Display Resolution Dialog... Read more
[Android] In game FPS drop to 15-30 and time is equal to 60-72 ms
Reproduction steps: 1. Download "vortex.zip" project and open in Unity 2. Build And Run 3. In game click "Upgrades" Expected: FPS a... Read more
VideoPlayer.Prepare() causes error: Assertion failed: Assertion failed o...
How to reproduce: 1. Open the attached project 2. Open the "test" scene 3. Press Play 4. Press "RepeatClick" button Actual result: ... Read more
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...
How to reproduce: 1. Open given unity project 2. Make sure that scripting runtime version is set to 4.x 3. Enter play mode 4. Notice... Read more
SceneManager.sceneCountInBuildSettings reports a different numbers of sc...
To reproduce: 1. Open the project, attached by the user (Daniel.zip) 2. Open the "pre" scene 3. Put "Debug.Log (SceneManager.sceneC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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