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[Mobile] Heap Corruption crash in a malloc when launching an application
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Build for iOS 4. Open the ... Read more
[Android][UI] disappears on high resolution Android phones
Steps to reproduce: 1. Open user's attached project "vectorfieldgame.zip" 2. Build it to Android 3. Open it and notice there is no U... Read more
[Presets] Platform settings are not saved when they are changed in the T...
How to reproduce: 1. Open user's attached "PresetsNotEditable" project 2. Select the "TextureImporter" preset in the Project window ... Read more
Crash in Transform::GetTransformAccess() when using the logging function...
How to reproduce: 1. Open user-submitted project (837124.zip) 2. Open the Main scene 3. Enter Play Mode Expected result: the Editor... Read more
[MacOS] Hovering the mouse on ProBuilder window's buttons regains focus ...
How to reproduce: 1. Open attached project "proBuilder_0a23.zip" 2. In the Menu bar, go to Tools > ProBuilder > ProBuilder Window an... Read more
The Input System does not get re-enabled when a PlayMode input test is i...
How to reproduce: 1. Open the user-supplied project called "TestProject1251724.zip" 2. Open the "TestScene" Scene 3. Open Windows > ... Read more
[Mobile][InputSystem] IsPointerOverGameObject does not work on device wh...
Steps to reproduce: 1. Open the user's attached project "InputSystemBugs.zip" 2. Build it to Android 3. Press "Button" in the middle... Read more
Universal Render Pipeline depends on the Physics 2D built-in package but...
How to reproduce: 1. Create a new "Universal Render Pipeline" project 2. In the Editor open Package Manager window 3. Make sure that... Read more
Editor crashes after opening up the project when there's a Shader Varian...
How to reproduce: 1. Open the attached project "case_1254396-Project.zip" 2. Wait for the project to load Expected result: Project ... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce: 1. Open any Unity project 2. In the Project window, right click and create a new C# Script 3. Delete the name whil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings