Search Issue Tracker
[Metal] Colors resulting in incorrect color values when Color Picker is ...
How to reproduce: 1. Open the attached Metal_API_color_fade.zip project 2. Open Scenes/SampleScene 3. Go to the Hierarchy/Canvas/ s... Read more
Crash or freeze with artifacting on layout resize when changing the layo...
Steps to reproduce: 1. Open the project attached by the user 2. Grab the border between Scene View and Game View and drag it left to... Read more
On changing the Grid Axis from Scene View Grid Visibility Toggle button,...
Using Grid Visibility toggle button in the scene view to change the grid axis leads to the Grid Opacity setting's Input Field gettin... Read more
[tvOS] [Input System] DualShock controller causes an "Could not create a...
How to reproduce: 1. Build the attached project for tvOS 2. Connect DualShock controller to Apple TV 3. Build & Run the Xcode projec... Read more
[Inspector] 'Age Particles' checkbox hidden in the inspector unless life...
Repro steps: 1. Create an empty system 2. Add a Set Age attribute in Initialize 3. Select Update and observe that the 'Age Particles... Read more
[XR][Oculus Quest] ARM64 app crashes on launch
Repro steps: 1. Open attached project 2. Build and Run on Quest Actual: App crashes on launch Reproducible with: 2019.2.21f1, 20... Read more
[TransformTool] Shift rotate always reset the rotation value when used
1. Open a new scene 2. Create a cube 3. Activate the Transform Tool 4. Hold Shift and rotate the cube Result When initiating the ro... Read more
[PopupWindow] Input actions propagate on the calling window underneath a...
How to reproduce: 1. Open "Popup bug.zip" project 2. Open "Window > Test > Test Window With Popup" 3. Open "Window > Test > Test Win... Read more
[XR][PostProcessing] Ambient Occlusion is misaligned when using Single P...
How to reproduce: 1. Open attached project ("1217583-repro.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Post... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings