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[UNET WebGL] crossdomain error running from file:///
-e: see title, stops you from using the matchmaker service -repro: --build and run webgl --Click the "Start MatchMaker" button --Cl... Read more
[Unet][WebGL] NetworkManager.StartClient() causes WebGL build to crash
-e: exceptions are thrown and content stops when trying to connect to a server -repro: --build & run project for webgl --enter anyt... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce: 1. Open attached project 2. Notice exception in console Read more
Unity editor freezes when changing scripts while in play mode
Steps to reproduce: 1. Open the attached project 2. Open and play 'LoginScene' 3. Open one of the scripts 4. Change something in th... Read more
[SpritePacker] Sprite packing happens even if sprites in different asset...
Project contains three textures that are in same sprite pack and in different asset bundle variants. However sprite packing still ha... Read more
Command with non-void return type fails at runtime.
Command and ClientRPC with non-void return type fails at runtime with an error like: Exception in OnStartClient:Invalid IL code in ... Read more
[WebGL] inconsistent logo use of HTML5 vs WebGL
-e: see title. it is used interchangeably while it'd be nice to just use one -repro: --open build settings --select webgl --NOTICE ... Read more
Unity Crash after Asset Reference
To reproduce: 1. Open attached project 2. Open Demo1 scene 3. Select sphere 4. Select the rpgWeaponDatabase in the inspector of th... Read more
Plugin inspector doesn't assign correct platform settings when importing...
To reproduce: 1.Create new project and import attached "repro" package. 2.Notice that it contains 2 plugin dll - XInputInterface32 a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
- Shader Graph Asset icon is blurry in the 4K monitors
- Default Value of ShaderGraph Color property is 0 by default
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true