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Fixed
Votes
5
Found in
6000.0.24f1
6000.1.0a1
Issue ID
UUM-85566
Regression
Yes
Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
How to reproduce:
1. Open the attached “spotLight.zip” project
2. Open the “SampleScene”
3. Ensure Render Path is set to “Forward+” for the URP-HighFidelity-Renderer
4. Observe the Game view
Expected result: No visible artefacts/clipping
Actual result: Visible artefacts, light is not functioning as intended
Reproducible in: 6000.0.22f1, 6000.0.24f1, 6000.1.0a1
Not reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.21f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in player and build
- Game window size, camera rotation angle and near clipping value, light’s spot angle and distance to the camera may impact the reproduction
Comments (3)
-
hypergamey
Apr 29, 2025 19:58
This issue has not been fixed in Unity 6000.1
-
hypergamey
Nov 08, 2024 17:40
Oh no guys this issue still persists in .26f
Here are some videos about my issue with realtime spotlights:
gyazo.com/19e38be0b9effa1323f5a6c5e13a7d83
gyazo.com/0efdcdeca72df874057afa9f4a65f1a9
This is only happening in Forward+ in unity 6.
-
hypergamey
Nov 06, 2024 16:08
Very nice fix guys! I already started having flashbacks where this issue would take months to get fixed.
Hats off, cheers!
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-98788