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Severe Input lag when time consuming operations are performed in the Mai...
How to reproduce: 1. Open "case_1240029" project 2. Click Play 3. Click on "Custom_GameObject" in the Hierarchy window 4. Open the G... Read more
Range and direction of the Light component are not shown in the Game vie...
How to reproduce: 1. Open the attached "GizmoGameView" project 2. Open the "SampleScene" Scene 3. Make sure that Gizmos are toggled ... Read more
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map Steps to Repro: 1. Open a new Project 2. Install Memory Profiler from package Manage... Read more
Crash in TypeTreeQueries::ReadStringFromBuffer when assigning a Serializ...
How to reproduce: 1. Open user-submitted project (SerializeReference_835671.zip) 2. Select the BugReports/AbilityCrash/AbilityDef.as... Read more
Look Dev window constantly flashes white or causes a crash when using th...
Reproduction steps: 1. Open user's attached project 2. Make sure Unity is using the Personal theme (Edit > Preferences > General > E... Read more
[IL2CPP] System.InvalidOperationException: Maximum length exceeded when ...
To reproduce: 1. Open attached project 2. Build it for iOS or Android (IL2CPP backend) Expected result: Build succeeds without erro... Read more
[XR SDK] XRSettings.eyeTextureDesc first two frames always sends the sam...
Reproduction steps: 1. Open attached project ("MockHMDEyeTextureDescReport.zip") 2. Open "Report" scene 3. Enter Play mode Expected... Read more
Changes made to Image's pixelsPerUnitMultiplier property are not applied...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Panel GameObject'... Read more
[mobile] Crash in libsystem_pthread.dylib`pthread_kill$VARIANT$mp + 112 ...
How to reproduce: 1. Open the attached InterleavedShadowCascades.zip project 2. Go to Project window/Assets/Settings and select Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings