Search Issue Tracker

0
votes
By Design

[Library Corruption] CurrentLayout crashes Unity

Editor - Other

-

Jun 15, 2015

-

Version/s: 5.1.0f3

Steps to reproduce: 1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder ... Read more

0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

-

Jun 14, 2015

-

Version/s: 5.1.0f3

Repro steps: 1) Open a new project and create a canvas 2) Create a child UI object, like a button, and set it's z position to 1001+ ... Read more

0
votes
By Design

Adding scene with OpenSceneAdditive and disabling Continuous baking caus...

Global Illumination

-

Jun 12, 2015

-

Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project 2. Create new scene. Remove "Directional light" (for ease of seeing a bug) 3. Right-cl... Read more

1
votes
Won't Fix

Mask turns pink when mask is toggled during the pause

UI

-

Jun 12, 2015

-

Version/s: 5.1.0f3

How to reproduce: 1. Open the attached project 2. Play the scene and press pause 3. Select the MaskImage element 4. Try toggling the... Read more

0
votes
Fixed

Deferred: AO texture not taken into account anymore in 5.2

Shaders

-

Jun 03, 2015

-

Version/s:

1. Make a new project in 5.2.0a1; set deferred path 2. Place an object, that uses the Standard shader and has an AO texture --or-- L... Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

-

Jun 15, 2015

-

Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

-

Jun 15, 2015

-

Version/s: 5.1.0f3

To reproduce: 1. Build attached project for windows 2. Run build using -batchmode Read more

7
votes
Fixed
3
votes
Won't Fix

[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...

Themes

-

Aug 04, 2014

-

Version/s:

Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.