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[VR Graphics] Background Cameras Lose HDR in VR Mode
Steps to reproduce: 1. Download and open attached project "testProject.zip" 2. Make sure VR mode is on in player settings 3. Open sc... Read more
[WebGL] point and spot light not working in build
-e: scene as a realtime spot and point light which are both not working in a webgl build --repro with 536, 541, 550 -repro: --open ... Read more
[IL2CPP] Application with Google Play Games plugin crashes on Android de...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Game crashes after the splash scr... Read more
[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...
When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to ... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce: 1) Open the attached version. 2) Open scene 'version'. 3) Build and Run a Mac Standalone build. Application.ver... Read more
[Android] Unaccounted time in profiler
Steps to reproduce: 1) Create a new project 2) Switch platform to android 3) Make sure Bundle Identifier has been set up 4) Enable D... Read more
UnityWebRequest GetAssetBundle crashes when downloaded content is empty
1. Deploy my attached file(test.php) to server OR create any kind of method that would return a empty body on your backend 2. Creat... Read more
Particle System mesh mode for shape not showing material index when usin...
To reproduce: 1. Create a new project 2. Add particle system to scene 3. In inspector, go to Shape and select "Mesh" 4. Tick "Single... Read more
Can't compile some System.Net classes
To reproduce: 1. Open attached project Observe the compile errors: Assets/Test.cs(6,34): error CS0012: The type `System.Configuratio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
- The options modal for which type of Tilemap to create isn't drawn when it has been previously closed until the user moves their cursor
- There are 2 Overlay Menus present in the Tile Palette Window
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project