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[Graphics General] Textures are not rendered with ScriptableRenderPipeli...
Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics... Read more
[Enlighten][WebGL] Properly handle platforms that where realtime GI is n...
Light effects and assets are not rendered when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics API. Step... Read more
[iOS] Robotic echo from the microphone audio when 'DSP Buffer Size' is s...
Reproduction steps: 1. Open the attached project. 2. Go to 'Edit->Project Settings->Audio' and set the 'DSP Buffer Size' to 'Best l... Read more
[Metal] Depth&Stencil attachments of the system frame buffer could not b...
To reproduce: 1. Open user's attached project 2. Build "MainScene" for iOS 3. Open Xcode project and in build settings set Bitcode t... Read more
[LWRP] WebGL does not work correctly
Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce: 1. Create new Project > Select LWR... Read more
[Win] Editor stuck in endless "Hold on compiling scripts ..."
-e: see title, starts in 2018.2a3 -repro: --open attached project with latest 2018.2 --alt+tab away --switch back to Unity --NOTIC... Read more
[Enlighten] Lightmap UVs have incorrect offsets after entering into play...
Steps to repro: 1. Open attached project and 'Room_A' scene; 2. Open Lighting window (Window>Lighting>Settings); 3. Generate lighti... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happened When switching between "In Pr... Read more
[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
[Polybrush] Normals are not updated when modifying a mesh
Steps to reproduce: 1. Open user attached project 2. Click Tools -> Polybrush -> Polybrush Window 3. Paint on the selected mesh 4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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