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Won't Fix

Votes

1

Found in

2018.1.0b10

Issue ID

1014075

Regression

No

[Metal] Depth&Stencil attachments of the system frame buffer could not be discarded

Mobile

-

To reproduce:
1. Open user's attached project
2. Build "MainScene" for iOS
3. Open Xcode project and in build settings set Bitcode to NO
4. Run built project on the device
5. In the debug navigator click on FPS
6. Click on the camera button to capture GPU frame
7. Inspect the frames

Expected result: Depth and Stencil attachments could be discarded (at least manually).
Actual result: Unity always encodes "[setDepthStoreAction:Store] [setStencilStoreAction:Store]" at the end of frame.

Reproduced with: Unity 2017.2.2p2, 2017.3.2f1, 2018.1.0b12, 2018.2.0a6
Devices: iPhone 8 iOS 11.0, iPhone 7 iOS 11.0

  1. Resolution Note (2019.2.X):

Comments (1)

  1. colin299

    Sep 20, 2018 03:02

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