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[Shuriken] Sub emitters is not visible in the scene when Inherit is set ...
To reproduce: 1. Open attached project 2. Open Sample Scene and press play 3. Press play and notice how the left side particle scene... Read more
Setting physics properties in OnValidate() mark the object dirty even wh...
How to reproduce: 1. Open the attached project ("case_1172914-OnValidate-dirty") 2. Select the "PlayerController" prefab in the Hier... Read more
Object's shadow seems distorted from certain camera angles when Heightma...
Repro steps: 1. Open attached "case_1173340.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4. Observe the shadow of the cube E... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce: 1. Create a new project 2. Open the Services window 3. Undock it and dock it again 4. Observe the Services window ... Read more
Animation event in Timeline triggers twice
Steps to reproduce: 1. Download attached project 2. Open "SampleScene" scene 3. Open Animation from Timeline 4. Enter play mode 5. C... Read more
Crashes on WorldCollision when Particle System is using Sub Emitters wit...
How to reproduce: 1. Open attached project 2. Open BrokenParticles scene 3. Select Blood Particle System 4. Turn on Sub Emitters 5.... Read more
[XR][OpenVR] Standalone player crashes with DX12
The standalone executable crashes during the startup if an OpenVR device is attached to the computer and it is enabled. Happens onl... Read more
An additional 'NULL' character is sent into overridden 'Validate' method...
How to reproduce: 1. Open attached 'project-1172102.zip' project 2. Enter Play mode 3. Enter any character into Input Field 4. Obser... Read more
[WebGL] WebAssembly streaming is not correctly sourced when loaded from ...
How to reproduce: 1. Create a new WebGL project 2. Enable WebAssembly Streaming in Player Settings > Publishing Settings 3. Make a W... Read more
[2D SpriteShape] Placeholder text used in component tools context menu
If you select a gameobject with a Sprite Shape Controller component on it and then right click the Component Tools button at the top... Read more
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