Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.11f1
2019.2.0a1
2019.3.0a1
Issue ID
1173340
Regression
No
Object's shadow seems distorted from certain camera angles when Heightmap is applied
Repro steps:
1. Open attached "case_1173340.zip"
2. Open "SampleScene.unity"
3. Enter Play Mode
4. Observe the shadow of the cube
Expected results: left side of the shadow stays the same, as seen in Scene View
Actual results: left side of the shadow distorts
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Note: changing the position of the Main Camera either gets rid of the distortion or distorts another part of the shadow. Removing the Heightmap from "Crossbeams.mat" gets rid of the distortions altogether.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL: setting matchWebGLToCanvasSize to false and changing to full screen fails
- FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture
- Multiplte InvalidOperationExceptions and AggregateExceptions errors are being thrown when building for VisionOS
- Preferences foldouts don’t work when clicking on text
- WebGL Memory Leaks when unloading a Unity Instance
Resolution Note:
Please upgrade to HDRP or Universal RP for the latest shadow rendering features.