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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2019.1.0a1

2019.1.11f1

2019.2.0a1

2019.3.0a1

Issue ID

1173340

Regression

No

Object's shadow seems distorted from certain camera angles when Heightmap is applied

Shaders

-

Repro steps:
1. Open attached "case_1173340.zip"
2. Open "SampleScene.unity"
3. Enter Play Mode
4. Observe the shadow of the cube

Expected results: left side of the shadow stays the same, as seen in Scene View
Actual results: left side of the shadow distorts

Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11

Note: changing the position of the Main Camera either gets rid of the distortion or distorts another part of the shadow. Removing the Heightmap from "Crossbeams.mat" gets rid of the distortions altogether.

  1. Resolution Note:

    Please upgrade to HDRP or Universal RP for the latest shadow rendering features.

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