Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.11f1
2019.2.0a1
2019.3.0a1
Issue ID
1173340
Regression
No
Object's shadow seems distorted from certain camera angles when Heightmap is applied
Repro steps:
1. Open attached "case_1173340.zip"
2. Open "SampleScene.unity"
3. Enter Play Mode
4. Observe the shadow of the cube
Expected results: left side of the shadow stays the same, as seen in Scene View
Actual results: left side of the shadow distorts
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Note: changing the position of the Main Camera either gets rid of the distortion or distorts another part of the shadow. Removing the Heightmap from "Crossbeams.mat" gets rid of the distortions altogether.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Please upgrade to HDRP or Universal RP for the latest shadow rendering features.