Search Issue Tracker
Fixed in 2020.1.X
Votes
2
Found in
2019.1.0b1
2019.1.3f1
2019.2.0a1
2019.3.0a1
Issue ID
1173262
Regression
No
[WebGL] WebAssembly streaming is not correctly sourced when loaded from a site on a different domain
How to reproduce:
1. Create a new WebGL project
2. Enable WebAssembly Streaming in Player Settings > Publishing Settings
3. Make a WebGL build
4. Host "TemplateData" and "build" folders separately (make sure that the "build" folder does not include the "TemplateData" folder)
5. Edit "index.html" to adjust "TemplateData" paths from local to the web paths to the hosted "TemplateData" folder
6. Launch the build
Expected results: Build loads successfully
Actual results: Build fails to load, errors about mismatching magic words
Reproducible with: 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Couldn't test with versions below 2019.1.0b1, as they don't have WebAssembly streaming functionality
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a1