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Only the default Shader variant from the ShaderVariantCollection is incl...
How to reproduce: 1. Open attached "ShaderBundleBugReport.zip" and SampleScene scene 2. In the Toolbar, choose Bug/Bundle to build t... Read more
[Editor][Android] Dynamic Textures made at runtime that use DXT5 compres...
How to reproduce: 1. Open the attached "FilterModeTest.zip" project 2. Make sure Android Target is selected in Build Settings 3. Mak... Read more
Sprite Shape Height Interpolation is Linear when using Continuous Interp...
Reproduction steps: 1. Open attached project "Shape_Interpolation" 2. Open "Scene" 3. Check that Spline is being interpolated Contin... Read more
[Hub] Hub installer fails when Hub is in the Windows Programs and Featur...
How to reproduce: 1. Install Unity Hub 2. Go to the directory where Hub was installed in step 1 3. Delete the "Uninstall Unity Hub.e... Read more
Prefab GameObject and Asset lose script when exiting Play Mode
Reproduction steps: 1. Open attached project and scene "Factory" 2. In Hierarchy window, create new GameObject and select it 3. In I... Read more
[IOS]App is crashing when it is switched out of focus and focused again ...
Steps to reproduce: 1. Open the attached project "Case_1285042" 2. Switch to IOS support 3. Deploy the project to a device with Xcod... Read more
Particle System throws errors when the Shape's arc is set to 0 and mode ...
How to reproduce: 1. Open attached project "Case_1278594" and load Scene "ParticleScene" 2. Select the GameObject "Particle System" ... Read more
[Animation] GameObject's Position on Axis is changed when default value ...
How to reproduce: 1. Open the attached project's Scene labeled "Level_2" 2. Open a Timeline Window and dock it in the Editor (Window... Read more
[Mac] "Cancelling Display Dialog" Error thrown when switching Active Inp...
Reproduction steps: 1. Create a new Project 2. Go to Projects Settings -> Player -> Active Input Handling and change from "input man... Read more
[Addressables] Fails to load AdditionalContentCatalog in fast mode
Reproduction steps: 1. Open attached project "Project1" from "AdditionalCatalogs.zip" 2. Open attached project "AddressablesUpdating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject