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0
votes
Postponed

Unity's AnimationCurve interpolation method creates glitches

Animation

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Nov 18, 2011

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Version/s: 3.4.2f2

Repro steps: - Open the attached project - Play Scene Test00 and Test01 and notice the 360 degrees looped animation is smooth - P... Read more

0
votes
Won't Fix

Compiling very large assemblies with GCC fails

iOS

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Nov 16, 2011

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Version/s: 3.4.2f2

Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Is... Read more

0
votes
Postponed

When you click to rename a child in a prefab, it does not allow you to e...

Assets Management

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Nov 14, 2011

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Version/s: 3.5.0b2

When you click to rename a child in a prefab, it does not allow you to edit the text in the project view. Repro steps: 1. Launch A... Read more

0
votes
Fixed

Application.loadedLevelName doesn't report the correct level

Editor - Other

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Nov 14, 2011

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Version/s: 3.4.0f5

Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more

0
votes
Won't Fix

Build folder for webplayer is different on osx and windows

Deployment Management

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Nov 09, 2011

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Version/s:

Behavior is different on osx and windows. On windows, you can't select a folder and file name, since it always uses WebPlayer. This... Read more

0
votes
Duplicate

Specific Unicode character not displayed in Console.

Editor - Other

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Nov 04, 2011

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Version/s: 3.4.1f5

- Open attached project - Open the scene called Game (in the Scenes folder) - Press Play and look in the console. All cards and all ... Read more

0
votes
Won't Fix

Scene view "grid" culling issue

Scene/Game View

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Nov 02, 2011

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Version/s: 3.5.0b1

Read more

0
votes
Duplicate
0
votes
Fixed
1
votes
Fixed

Rotation by incrementing euler angle on x axis is confined to -90 to 90

Deployment Management

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Oct 21, 2011

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Version/s: 3.4.1f5

Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more

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