Search Issue Tracker

Fixed in 5.3.0



Found in


Issue ID




Application.loadedLevelName doesn't report the correct level

Editor - Other


Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since loading.

- Import the Unity Package.
- Load the scene 'LevelNameTest'
- Select the GameObject in the scene named GameObject.
- Click the "Print Loaded Level Name" button in the custom inspector.
- Check the debug log, it shows that the current value for Application.loadedLevelName is "".
- Press Play to run the scene, then again to stop the scene.
- Press the button "Print Loaded Level Name" in the inspector again. The Debug log should now display the correct name for the level.

Comments (1)

  1. Fd40c78d2bb8063aa0701ed0c2e1c0cb?d=mm


    Dec 15, 2014 07:40

    Confirmed in v4.6.1f1.
    Please fix.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.