Search Issue Tracker
Won't Fix
Votes
0
Found in
3.4.2f2
Issue ID
428748
Regression
No
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry.
Issue: ARM object files are limited to 16MB in GCC.
Possible workarounds:
1) Get latest Xcode and use LLVM compiler.
2) Or split your scripts into precompiled plugin assemblies.
Won't fix reason: Apple is phasing out GCC and substituting it with LLVM, which fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment