Search Issue Tracker
Won't Fix
Votes
0
Found in
3.4.2f2
Issue ID
428748
Regression
No
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry.
Issue: ARM object files are limited to 16MB in GCC.
Possible workarounds:
1) Get latest Xcode and use LLVM compiler.
2) Or split your scripts into precompiled plugin assemblies.
Won't fix reason: Apple is phasing out GCC and substituting it with LLVM, which fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment