Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
3.5.0b2
Issue ID
428361
Regression
No
When you click to rename a child in a prefab, it does not allow you to edit the text in the project view
When you click to rename a child in a prefab, it does not allow you to edit the text in the project view.
Repro steps:
1. Launch Attached project named Prefab test.zip into 3.5b2
2. Load scene named prefab rename test
3. Try to rename the child sphere in the project view via clicking
4. Observe it's not available
5. Click the sphere and rename in inspector - observe it doesn't update in the project tab unless you save scene
Desired outcome: Allow for renaming of child in Prefabs in project view - update project tab when renaming a child from a prefab in the inspector.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment