Search Issue Tracker
Memory Snapshot storage path field creates a folder for each keystroke w...
How to reproduce: 1. Open user-supplied project 2. Open Edit > Preferences > Profiling > MemoryProfiler 3. Change the field to "./As... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
Adding rows to MultiColumnTopBar in Avatar Mask produces empty space for...
To reproduce: 1. Open any project 2. Import "Brick_Mask" Avatar mask (or any other avatar mask with some transforms being defined) 3... Read more
In profiler, zooming into an adjacent frame on the thread view warps the...
In profiler, zooming into an adjacent frame on the thread view warps the names of processes To reproduce: 1) Create a new project (... Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce: 1. Open the user's originally attached project 2. Build for Windows Standalone (include SampleScene) -- Observe th... Read more
[iOS] Launch image is not respecting Fill percentage setting
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Go to the Player Settings... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce: 1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene" 2. In Hierarchy window, select "P... Read more
[IMGUI Debugger] Memory leaking when hovering over IMGUI elements in deb...
To reproduce: 1. Open any project 2. Open IMGUI Debugger and select Inspector debugging 3. In IMGUI Debugger, keep clicking instruct... Read more
[SubGraph] Spaceable parameters don't update properly
Repro steps: 1. Import the attached unity package 2. Open SpaceableScene 3. Open New VFX and change the space of 'Position' 4. Obser... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce: 1. Open the "Crash_Test.zip" project 2. Open the "ScheduleParameter.unity" scene 3. Enter Play mode 4. Exit Play m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON