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API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this... Read more
LocationService does not ask user for permission to retrieve geolocation...
How to reproduce: 1. Open the attached project "GeolocationWebGL.zip" 2. Switch Platform to WebGL 3. Build And Run Expected result:... Read more
[XR][OpenXR] A black background is rendered in HMD when using Solid Colo...
Reproduction steps: 1. Open the user's attached "XR Plugin Testing.zip" project 2. Load the "Main" scene 3. Enter Play mode 4. Obser... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Project Window, select the "Foo" Asset 3. In ... Read more
[General] [Windows] InputSystem InputAction.GetBindingDisplayString does...
How to reproduce: 1. Install English and Russian language packs to Windows 2. Open the attached project "InputSystemKeyboards.zip" 3... Read more
"floating point division by zero" warning is thrown when a Sample Gradie...
How to reproduce: 1. Open the user's attached "Testing Shader.zip" project 2. Selected the "BuggedShader" Shader Graph 3. Observe th... Read more
[Mac] Device Simulator simulates input in a wrong position
How to reproduce: 1. Open the attached project "DS-Test-Project.zip" 2. Open HomeScene (Assets > Scenes > HomeScene in the Project w... Read more
Editor crashes at "vk_optimusGetDeviceProcAddr" when opening multiple Ed...
How to reproduce: 1. Create a new HDRP project and close the Editor 2. Go to the project's directory 3. Make 20 copies of the projec... Read more
ForcedScopedThreadAttach error is thrown when sending a UnityWebRequest ...
Reproduction steps: 1. Open the user's attached project 2. Open scene "SampleScene" 3. Enter Play Mode 4. Click the "Send UnityWebRe... Read more
Not possible to determine if a keyword is disabled in a variant used for...
The current API for stripping shader variants provides a set of keywords enabled for a particular variant and the shader, which can ... Read more
All about bugs
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