Search Issue Tracker
Won't Fix
Votes
9
Found in
2019.4
2020.2.3f1
2020.3
2021.1
2021.2
Issue ID
1337629
Regression
No
Editor crashes at "vk_optimusGetDeviceProcAddr" when opening multiple Editor instances with graphics API set to Vulkan
How to reproduce:
1. Create a new HDRP project and close the Editor
2. Go to the project's directory
3. Make 20 copies of the project's directory with all it's contents
4. Open every copy of the project in a separate instance of the Editor, without closing the previously opened instances
5. Observe the crash
Reproducible with: 2019.4.26f1, 2020.3.8f1, 2021.1.9f1, 2021.2.0a17
Notes:
1. Reproducible on Ubuntu 18.04
2. Not reproducible on Windows 10
3. Can also be reproduced on 3D and URP projects using Vulkan
4. The crash is likely caused by the system running out of VRAM
5. Might also crash when opening a single large project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
nrader95
Jul 05, 2021 14:05
Why wont it be fixed?