Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2019.4
2019.4.23f1
2020.2.0a13
2021.1
2021.2
Issue ID
1337750
Regression
Yes
ForcedScopedThreadAttach error is thrown when sending a UnityWebRequest with a custom CertificateHandler
Reproduction steps:
1. Open the user's attached project
2. Open scene "SampleScene"
3. Enter Play Mode
4. Click the "Send UnityWebRequest" button
Expected result: No errors are thrown
Actual result: ForcedScopedThreadAttach error is thrown
Reproducible with: 2019.4.14f1, 2019.4.27f1, 2020.2.0a13, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
Not reproducible with: 2018.4.35f1, 2019.4.13f1, 2020.2.0a1, 2020.2.0a12
Error:
ForcedScopedThreadAttach can only be used from threads that are not already attached.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note (fix version 2022.1):
Fixed in 2021.2.0b1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.15f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.16f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1