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Parametric Light Upgrade doesn't dirty Scene so upgrade might not be saved.
Parametric lights can be upgraded in 2021.1 and newer. However the upgrade doesn't dirty the scene. If nothing else has changed savi... Read more
Light 2D doesn't cast shadows when "Shadow Intensity Enable" is enabled ...
How to reproduce: 1. Open the user's attached project "UdcJam20Escape.zip" 2. Open the "SampleScene" Scene 3. Enter the Inspector's ... Read more
[Backport] URP SimpleLit shader does not render with GPU instancing enabled
How to reproduce: 1. Open the attached project (SimpleLitBroken.zip) 2. Open the "Repro" scene 3. Note which cubes are rendered and ... Read more
[2D][URP] GameObject has visible outline when using Normal Maps
Reproduction steps: 1. Open the "1403112.zip" project 2. Observe Scene view Expected result: GameObject doesn't have a visible outl... Read more
Terrain shadows are not rendered when zooming out in Scene/Game View wit...
Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/Test 3. Zoom out in the Scene View 4. Observe the Terr... Read more
[XR] Emission is rendered too bright for left eye when using Single Pass...
Reproduction steps: 1. Open the attached "case_1350710.zip" project 2. Load the "SampleScene" 3. Enter Play mode Expected result: t... Read more
Light 2D Alpha Blend On Overlap setting does not update when upgrading p...
How to reproduce: 1. Open the user's attached project in 2020.3 (URP <= 11) 2. Select "Point Light 2D" in the Hierarchy 3. In the In... Read more
Textures using CustomRenderTexture are not rendered when using specific ...
How to reproduce: 1. Download the attached project 'CustomRenderTextureBug.zip' 2. Make sure the Graphics API in Player Settings i... Read more
[Backport] Failed to load a custom asset when using Naninovel package
Reproduction steps: 1. Open the user's project "Test.zip" 2. Select `Assets/Scripts/TestScript.nani` asset 3. In the Inspector windo... Read more
[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
All about bugs
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