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By Design
By Design in 2023.2.X
Votes
1
Found in
2019.4.29f1
2020.3.15f1
2021.3.0f1
2022.1.0a4
2023.1.0a1
2023.2.0a1
Issue ID
UUM-1850
Regression
No
[XR] Emission is rendered too bright for left eye when using Single Pass Rendering and Deferred Rendering Path
Reproduction steps:
1. Open the attached "case_1350710.zip" project
2. Load the "SampleScene"
3. Enter Play mode
Expected result: the "Sphere" GameObject is much brighter in the left eye
Actual result: the "Sphere" GameObject's emission is rendered the same for both eyes
Reproducible with: Legacy XR (2019.4.29f1), XR SDK 4.0.7, 4.1.0-pre.2 (2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4)
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Resolution Note:
as of 2020 unity does not support double wide rendering (aka single pass rendering) and older Legacy XR SDK.
Resolution Note (2023.2.X):
as of 2020 unity does not support double wide rendering (aka single pass rendering) and older Legacy XR SDK.