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Votes

1

Found in

2019.4.29f1

2020.3.15f1

2021.3.0f1

2022.1.0a4

2023.1.0a1

2023.2.0a1

Issue ID

UUM-1850

Regression

No

[XR] Emission is rendered too bright for left eye when using Single Pass Rendering and Deferred Rendering Path

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Reproduction steps:
1. Open the attached "case_1350710.zip" project
2. Load the "SampleScene"
3. Enter Play mode

Expected result: the "Sphere" GameObject is much brighter in the left eye
Actual result: the "Sphere" GameObject's emission is rendered the same for both eyes

Reproducible with: Legacy XR (2019.4.29f1), XR SDK 4.0.7, 4.1.0-pre.2 (2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4)

  1. Resolution Note:

    as of 2020 unity does not support double wide rendering (aka single pass rendering) and older Legacy XR SDK.

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