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[VFX] Custom HLSL Block failure without `in` identifier
*Steps to reproduce:* 1. Create CustomHLSL block 2. Edit HLSL code 3. Remove `in` before `float speedFactor` \\ *Actual res... Read more
UI Toolkit Events do not fire when Domain Reload is disabled
Reproduction steps: 1. Open the attached “BugRepro” project 2. Enable the “Enter Play Mode Options” option (Edit > Project Settings ... Read more
Foldout elements in UI documents are unreachable when navigating with a ...
How to reproduce: 1. Open the attached “focusable_navigation_issue“ project 2. Open the “SampleScene” and enter Play mode 3. Sele... Read more
Rich Text tags for color hex strings do not work when quotation marks ar...
Reproduction steps: 1. Open the attached “DebugLogBug.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. Observe t... Read more
Foldout controls in UI documents are focusable when the "Focusable" prop...
How to reproduce: 1. Open the attached "foldout_focusable_issue" project 2. Open the "SampleScene" and enter Play mode 3. Select ... Read more
Foldout elements in UI documents create an invisible focusable element w...
How to reproduce: 1. Open the attached "foldout_issue" project 2. Open the "SampleScene" and enter Play mode 3. Select one of the... Read more
Currently playing Particles disappear and start playing again when the P...
How to reproduce: 1. Open the “ParticleSystemIssue.zip” project 2. Open the “TestScene” 3. Enter Play Mode 4. Observe the Game v... Read more
"Failed to read a chunk of type: Cell. Skipping the chunk" error is thro...
How to reproduce: 1. Open Aseprite 2. Create a Sprite and change the Z-index in any Cell 3. Create and open a new Unity Project ... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
URP Asset cannot be assigned to “Default Render Pipeline” property
How to reproduce: 1. Open the “URPAssetIssue“ project 2. Open the Project Settings window (Edit > Project Settings) 3. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision() function is not applied when toggling the GameObject.SetActive()
- Rich Text color tag does not apply when color is set by name
- The caret (text cursor) symbol does not move one word when the "Option" key and arrow keys are used to move the caret
- Vertical mapping of most characters is incorrect when using a Texture on each character
- Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an Animator is set in Play Mode after changing the RuntimeAnimatorController