Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.37f1
2022.3.23f1
2023.2.17f1
6000.0.0b14
Issue ID
UUM-69318
Regression
No
UI Toolkit Events do not fire when Domain Reload is disabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Enable the “Enter Play Mode Options” option (Edit > Project Settings > Editor)
3. Disable the “Reload Domain” option under “Enter Play Mode Options”
4. Open the UI Toolkit Event Debugger window (Window > UI Toolkit > Event Debugger)
5. Select the “New Panel Settings” panel in the UI Toolkit Event Debugger window
6. Enter the Play Mode
7. Move the mouse over the Game View
8. Observe the events in the UI Toolkit Event Debugger window
Expected result: Events are being fired
Actual result: Events are not being fired
Reproducible with: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.b14
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note:
- Workaround: Edit a script while being in the Play Mode. Exit to cause a reload and re-enter the Play Mode. The Events are being fired.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cache invalidation during Build time when the Graphics APIs list is reordered
- Incorrect selection range is reported when selecting text across lines in a multiline TextField
- Tile Palette: Blurry selection icon and inconsistent padding in brush selection dropdown
- Player crash when a specific project is built with Vulkan
- Long Tile Palette name breaks window UI
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-811